A Study of Adaptive Audio in Video Games
Research | 2022 (Proposal submitted)
Abstract
This study explores the effects of Adaptive Audio Systems (AAS) in video games, focusing on the composition techniques employed in the game audio. As the video game industry thrives, immersive game audio has become crucial. The lack of interactivity in traditional gaming music prompts the need for adaptive techniques. By analyzing composition techniques and workflow, this study aims to leverage AAS to provide players better experience through the enhancement of the sound quality which adapts to gameplay dynamically.
This study also evaluates two audio engines, Fmod and Wwise, considering their technical features, workflow, ease of use, and resource investment. The goal is to assess their potential, flexibility, and impact on sound designers, programmers, and financial expenses. I believe this research could help to enrich game audio complexity and interactivity through adaptive techniques. It aims to elevate the immersive player experience and provide valuable insights for game music developers in selecting the most suitable tools and systems.
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